This commit is contained in:
Administrator
2022-08-22 14:43:21 +03:00
commit bec3d67171
22 changed files with 681 additions and 0 deletions

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battleship/__init__.py Normal file
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battleship/admin.py Normal file
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from django.contrib import admin
# Register your models here.

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battleship/apps.py Normal file
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from django.apps import AppConfig
class BattleshipConfig(AppConfig):
default_auto_field = 'django.db.models.BigAutoField'
name = 'battleship'

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# Generated by Django 3.2.15 on 2022-08-22 11:35
import battleship.models
from django.db import migrations, models
import django.db.models.deletion
import django.utils.timezone
class Migration(migrations.Migration):
initial = True
dependencies = [
]
operations = [
migrations.CreateModel(
name='Game',
fields=[
('id', models.BigAutoField(auto_created=True, primary_key=True, serialize=False, verbose_name='ID')),
('last_move_ts', models.DateTimeField(default=django.utils.timezone.now)),
('turn', models.IntegerField(default=0)),
],
),
migrations.CreateModel(
name='Player',
fields=[
('id', models.BigAutoField(auto_created=True, primary_key=True, serialize=False, verbose_name='ID')),
('field', models.CharField(default=' ', max_length=100)),
('number', models.IntegerField()),
('attend_token', models.CharField(default=battleship.models.generate_token, max_length=30)),
('token', models.CharField(blank=True, max_length=30, null=True)),
('game', models.ForeignKey(on_delete=django.db.models.deletion.CASCADE, to='battleship.game')),
],
),
migrations.AddConstraint(
model_name='player',
constraint=models.UniqueConstraint(fields=('token',), name='unique_player_token'),
),
migrations.AddConstraint(
model_name='player',
constraint=models.UniqueConstraint(fields=('attend_token',), name='unique_player_attend_token'),
),
]

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battleship/models.py Normal file
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import random
from django.db import models
# Create your models here.
from django.utils import timezone
def generate_token():
letters = 'qwertyuioppasdfghjklzxcvbnmQWERTYUIOPASDFGHJKLZXCVBNM1234567890'
return ''.join([random.choice(letters) for _ in range(30)])
class Game(models.Model):
last_move_ts = models.DateTimeField(default=timezone.now)
turn = models.IntegerField(default=0)
class Player(models.Model):
game = models.ForeignKey(Game, on_delete=models.CASCADE)
field = models.CharField(max_length=100, default=' ' * 100)
number = models.IntegerField()
attend_token = models.CharField(max_length=30, default=generate_token)
token = models.CharField(max_length=30, null=True, blank=True)
class Meta:
constraints = [
models.UniqueConstraint(fields=['token'], name='unique_player_token'),
models.UniqueConstraint(fields=['attend_token'], name='unique_player_attend_token')
]

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battleship/tests.py Normal file
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from django.test import TestCase
# Create your tests here.

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battleship/views.py Normal file
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from django.http import JsonResponse
from django.shortcuts import render
# Create your views here.
from battleship.models import Game, Player, generate_token
def new_game(request):
game = Game.objects.create()
player1 = Player.objects.create(
game=game,
number=0,
token=generate_token()
)
player2 = Player.objects.create(
game=game,
number=1
)
return JsonResponse({
'game_id': game.id,
'player_token': player2.attend_token,
'my_token': player1.token
})
def attend_game(request):
game_id = request.POST['game_id']
attend_token = request.POST['attend_token']
player = Player.objects.get(game_id=game_id, attend_token=attend_token)
if player.token is not None:
return JsonResponse({}, status=403)
player.token = generate_token()
player.save()
return JsonResponse({
'token': player.token
})
def place_ships(request):
game_id = request.POST['game_id']
token = request.POST['token']
player = Player.objects.get(game_id=game_id, token=token)
if player.field != ' ' * 100:
return JsonResponse({}, status=403)
player.field = request.POST['field']
player.save()
return JsonResponse({})
def check_opponent(request):
game_id = request.POST['game_id']
token = request.POST['token']
player = Player.objects.get(game_id=game_id, token=token)
player2 = Player.objects.filter(game_id=game_id, number=(1 - player.number)).first()
if player2 is None:
return JsonResponse({"attend": False, "ready": False})
return JsonResponse({"attend": True, "ready": player2.field != ' ' * 100})
def shoot(request):
game_id = request.POST['game_id']
token = request.POST['token']
player = Player.objects.get(game_id=game_id, token=token)
if player.game.turn != player.number:
return JsonResponse({}, status=403)
player2 = Player.objects.get(game_id=game_id, number=(1 - player.number))
h = request.POST['h']
v = request.POST['v']
pos = h * 10 + v
if player2.field[pos] == 'x' or player2.field[pos] == '.':
return JsonResponse({}, status=403)
if player2.field[pos] == 'o':
new_symb = 'x'
else:
new_symb = '.'
player.game.turn = (1 - player.game.turn)
player.game.save()
if pos == 0:
player2.field = new_symb + player2.field[1:]
elif pos == 99:
player2.field[:99] + new_symb
else:
player2.field = player2.field[:pos] + new_symb + player2.field[pos + 1:]
player2.save()
return JsonResponse({
'shot': new_symb == 'x',
'game_finish': 'o' not in player2.field
})
def check_status(request):
game_id = request.POST['game_id']
token = request.POST['token']
player = Player.objects.get(game_id=game_id, token=token)
player2 = Player.objects.get(game_id=game_id, number=1 - player.number)
return JsonResponse({
'my_turn': player.game.turn == player.number,
'game_finished': 'o' not in player.field or 'o' not in player2.field
})